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(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
    typeof define === 'function' && define.amd ? define(['exports'], factory) :
    (global = global || self, factory(global.popmotion = {}));
}(this, function (exports) { 'use strict';

    /*! *****************************************************************************
    Copyright (c) Microsoft Corporation. All rights reserved.
    Licensed under the Apache License, Version 2.0 (the "License"); you may not use
    this file except in compliance with the License. You may obtain a copy of the
    License at http://www.apache.org/licenses/LICENSE-2.0

    THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
    KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
    WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
    MERCHANTABLITY OR NON-INFRINGEMENT.

    See the Apache Version 2.0 License for specific language governing permissions
    and limitations under the License.
    ***************************************************************************** */
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                _this.isActive = false;
            };
            this.error = function (err) {
                if (_this.observer.error && _this.isActive)
                    _this.observer.error(err);
                _this.isActive = false;
            };
            this.observer = observer;
            this.updateObserver = function (v) { return observer.update(v); };
            this.onComplete = onComplete;
            if (observer.update && middleware && middleware.length) {
                middleware.forEach(function (m) { return _this.updateObserver = m(_this.updateObserver, _this.complete); });
            }
        }
        return Observer;
    }());
    var createObserver = (function (observerCandidate, _a, onComplete) {
        var middleware = _a.middleware;
        if (typeof observerCandidate === 'function') {
            return new Observer({ middleware: middleware, onComplete: onComplete }, { update: observerCandidate });
        }
        else {
            return new Observer({ middleware: middleware, onComplete: onComplete }, observerCandidate);
        }
    });

    /*! *****************************************************************************
    Copyright (c) Microsoft Corporation. All rights reserved.
    Licensed under the Apache License, Version 2.0 (the "License"); you may not use
    this file except in compliance with the License. You may obtain a copy of the
    License at http://www.apache.org/licenses/LICENSE-2.0

    THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
    KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
    WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
    MERCHANTABLITY OR NON-INFRINGEMENT.

    See the Apache Version 2.0 License for specific language governing permissions
    and limitations under the License.
    ***************************************************************************** */

    var __assign$1 = function() {
        __assign$1 = Object.assign || function __assign(t) {
            for (var s, i = 1, n = arguments.length; i < n; i++) {
                s = arguments[i];
                for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
            }
            return t;
        };
        return __assign$1.apply(this, arguments);
    };

    var clamp = function (min, max) { return function (v) {
        return Math.max(Math.min(v, max), min);
    }; };
    var sanitize = function (v) { return (v % 1 ? Number(v.toFixed(5)) : v); };
    var floatRegex = /(-)?(\d[\d\.]*)/g;
    var colorRegex = /(#[0-9a-f]{6}|#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\((-?\d+%?[,\s]+){2,3}\s*[\d\.]+%?\))/gi;
    var singleColorRegex = /^(#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\((-?\d+%?[,\s]+){2,3}\s*[\d\.]+%?\))$/i;

    var number = {
        test: function (v) { return typeof v === 'number'; },
        parse: parseFloat,
        transform: function (v) { return v; }
    };
    var alpha = __assign$1({}, number, { transform: clamp(0, 1) });
    var scale = __assign$1({}, number, { default: 1 });

    var createUnitType = function (unit) { return ({
        test: function (v) {
            return typeof v === 'string' && v.endsWith(unit) && v.split(' ').length === 1;
        },
        parse: parseFloat,
        transform: function (v) { return "" + v + unit; }
    }); };
    var degrees = createUnitType('deg');
    var percent = createUnitType('%');
    var px = createUnitType('px');
    var vh = createUnitType('vh');
    var vw = createUnitType('vw');
    var progressPercentage = __assign$1({}, percent, { parse: function (v) { return percent.parse(v) / 100; }, transform: function (v) { return percent.transform(v * 100); } });

    var getValueFromFunctionString = function (value) {
        return value.substring(value.indexOf('(') + 1, value.lastIndexOf(')'));
    };
    var clampRgbUnit = clamp(0, 255);
    var isRgba = function (v) { return v.red !== undefined; };
    var isHsla = function (v) { return v.hue !== undefined; };
    var splitColorValues = function (terms) {
        return function (v) {
            if (typeof v !== 'string')
                return v;
            var values = {};
            var valuesArray = getValueFromFunctionString(v).split(/,\s*/);
            for (var i = 0; i < 4; i++) {
                values[terms[i]] =
                    valuesArray[i] !== undefined ? parseFloat(valuesArray[i]) : 1;
            }
            return values;
        };
    };
    var rgbaTemplate = function (_a) {
        var red = _a.red, green = _a.green, blue = _a.blue, _b = _a.alpha, alpha$$1 = _b === void 0 ? 1 : _b;
        return "rgba(" + red + ", " + green + ", " + blue + ", " + alpha$$1 + ")";
    };
    var hslaTemplate = function (_a) {
        var hue = _a.hue, saturation = _a.saturation, lightness = _a.lightness, _b = _a.alpha, alpha$$1 = _b === void 0 ? 1 : _b;
        return "hsla(" + hue + ", " + saturation + ", " + lightness + ", " + alpha$$1 + ")";
    };
    var rgbUnit = __assign$1({}, number, { transform: function (v) { return Math.round(clampRgbUnit(v)); } });
    function isColorString(color, colorType) {
        return color.startsWith(colorType) && singleColorRegex.test(color);
    }
    var rgba = {
        test: function (v) { return (typeof v === 'string' ? isColorString(v, 'rgb') : isRgba(v)); },
        parse: splitColorValues(['red', 'green', 'blue', 'alpha']),
        transform: function (_a) {
            var red = _a.red, green = _a.green, blue = _a.blue, _b = _a.alpha, alpha$$1 = _b === void 0 ? 1 : _b;
            return rgbaTemplate({
                red: rgbUnit.transform(red),
                green: rgbUnit.transform(green),
                blue: rgbUnit.transform(blue),
                alpha: sanitize(alpha.transform(alpha$$1))
            });
        }
    };
    var hsla = {
        test: function (v) { return (typeof v === 'string' ? isColorString(v, 'hsl') : isHsla(v)); },
        parse: splitColorValues(['hue', 'saturation', 'lightness', 'alpha']),
        transform: function (_a) {
            var hue = _a.hue, saturation = _a.saturation, lightness = _a.lightness, _b = _a.alpha, alpha$$1 = _b === void 0 ? 1 : _b;
            return hslaTemplate({
                hue: Math.round(hue),
                saturation: percent.transform(sanitize(saturation)),
                lightness: percent.transform(sanitize(lightness)),
                alpha: sanitize(alpha.transform(alpha$$1))
            });
        }
    };
    var hex = __assign$1({}, rgba, { test: function (v) { return typeof v === 'string' && isColorString(v, '#'); }, parse: function (v) {
            var r = '';
            var g = '';
            var b = '';
            if (v.length > 4) {
                r = v.substr(1, 2);
                g = v.substr(3, 2);
                b = v.substr(5, 2);
            }
            else {
                r = v.substr(1, 1);
                g = v.substr(2, 1);
                b = v.substr(3, 1);
                r += r;
                g += g;
                b += b;
            }
            return {
                red: parseInt(r, 16),
                green: parseInt(g, 16),
                blue: parseInt(b, 16),
                alpha: 1
            };
        } });
    var color = {
        test: function (v) {
            return (typeof v === 'string' && singleColorRegex.test(v)) ||
                isRgba(v) ||
                isHsla(v);
        },
        parse: function (v) {
            if (rgba.test(v)) {
                return rgba.parse(v);
            }
            else if (hsla.test(v)) {
                return hsla.parse(v);
            }
            else if (hex.test(v)) {
                return hex.parse(v);
            }
            return v;
        },
        transform: function (v) {
            if (isRgba(v)) {
                return rgba.transform(v);
            }
            else if (isHsla(v)) {
                return hsla.transform(v);
            }
            return v;
        }
    };

    var COLOR_TOKEN = '${c}';
    var NUMBER_TOKEN = '${n}';
    var convertNumbersToZero = function (v) {
        return typeof v === 'number' ? 0 : v;
    };
    var complex = {
        test: function (v) {
            if (typeof v !== 'string' || !isNaN(v))
                return false;
            var numValues = 0;
            var foundNumbers = v.match(floatRegex);
            var foundColors = v.match(colorRegex);
            if (foundNumbers)
                numValues += foundNumbers.length;
            if (foundColors)
                numValues += foundColors.length;
            return numValues > 0;
        },
        parse: function (v) {
            var input = v;
            var parsed = [];
            var foundColors = input.match(colorRegex);
            if (foundColors) {
                input = input.replace(colorRegex, COLOR_TOKEN);
                parsed.push.apply(parsed, foundColors.map(color.parse));
            }
            var foundNumbers = input.match(floatRegex);
            if (foundNumbers) {
                parsed.push.apply(parsed, foundNumbers.map(number.parse));
            }
            return parsed;
        },
        createTransformer: function (prop) {
            var template = prop;
            var token = 0;
            var foundColors = prop.match(colorRegex);
            var numColors = foundColors ? foundColors.length : 0;
            if (foundColors) {
                for (var i = 0; i < numColors; i++) {
                    template = template.replace(foundColors[i], COLOR_TOKEN);
                    token++;
                }
            }
            var foundNumbers = template.match(floatRegex);
            var numNumbers = foundNumbers ? foundNumbers.length : 0;
            if (foundNumbers) {
                for (var i = 0; i < numNumbers; i++) {
                    template = template.replace(foundNumbers[i], NUMBER_TOKEN);
                    token++;
                }
            }
            return function (v) {
                var output = template;
                for (var i = 0; i < token; i++) {
                    output = output.replace(i < numColors ? COLOR_TOKEN : NUMBER_TOKEN, i < numColors ? color.transform(v[i]) : sanitize(v[i]));
                }
                return output;
            };
        },
        getAnimatableNone: function (target) {
            var parsedTarget = complex.parse(target);
            var targetTransformer = complex.createTransformer(target);
            return targetTransformer(parsedTarget.map(convertNumbersToZero));
        }
    };

    var invariant = function () { };

    var invariant$1 = function () { };

    var prevTime = 0;
    var onNextFrame = typeof window !== 'undefined' && window.requestAnimationFrame !== undefined
        ? function (callback) { return window.requestAnimationFrame(callback); }
        : function (callback) {
            var timestamp = Date.now();
            var timeToCall = Math.max(0, 16.7 - (timestamp - prevTime));
            prevTime = timestamp + timeToCall;
            setTimeout(function () { return callback(prevTime); }, timeToCall);
        };

    var createStep = (function (setRunNextFrame) {
        var processToRun = [];
        var processToRunNextFrame = [];
        var numThisFrame = 0;
        var isProcessing = false;
        var i = 0;
        var cancelled = new WeakSet();
        var toKeepAlive = new WeakSet();
        var renderStep = {
            cancel: function (process) {
                var indexOfCallback = processToRunNextFrame.indexOf(process);
                cancelled.add(process);
                if (indexOfCallback !== -1) {
                    processToRunNextFrame.splice(indexOfCallback, 1);
                }
            },
            process: function (frame) {
                var _a;
                isProcessing = true;
                _a = [
                    processToRunNextFrame,
                    processToRun
                ], processToRun = _a[0], processToRunNextFrame = _a[1];
                processToRunNextFrame.length = 0;
                numThisFrame = processToRun.length;
                if (numThisFrame) {
                    var process_1;
                    for (i = 0; i < numThisFrame; i++) {
                        process_1 = processToRun[i];
                        process_1(frame);
                        if (toKeepAlive.has(process_1) === true && !cancelled.has(process_1)) {
                            renderStep.schedule(process_1);
                            setRunNextFrame(true);
                        }
                    }
                }
                isProcessing = false;
            },
            schedule: function (process, keepAlive, immediate) {
                if (keepAlive === void 0) { keepAlive = false; }
                if (immediate === void 0) { immediate = false; }
                invariant$1(typeof process === 'function', 'Argument must be a function');
                var addToCurrentBuffer = immediate && isProcessing;
                var buffer = addToCurrentBuffer ? processToRun : processToRunNextFrame;
                cancelled.delete(process);
                if (keepAlive)
                    toKeepAlive.add(process);
                if (buffer.indexOf(process) === -1) {
                    buffer.push(process);
                    if (addToCurrentBuffer)
                        numThisFrame = processToRun.length;
                }
            }
        };
        return renderStep;
    });

    var StepId;
    (function (StepId) {
        StepId["Read"] = "read";
        StepId["Update"] = "update";
        StepId["Render"] = "render";
        StepId["PostRender"] = "postRender";
        StepId["FixedUpdate"] = "fixedUpdate";
    })(StepId || (StepId = {}));

    var maxElapsed = 40;
    var defaultElapsed = (1 / 60) * 1000;
    var useDefaultElapsed = true;
    var willRunNextFrame = false;
    var isProcessing = false;
    var frame = {
        delta: 0,
        timestamp: 0
    };
    var stepsOrder = [
        StepId.Read,
        StepId.Update,
        StepId.Render,
        StepId.PostRender
    ];
    var setWillRunNextFrame = function (willRun) { return (willRunNextFrame = willRun); };
    var _a = stepsOrder.reduce(function (acc, key) {
        var step = createStep(setWillRunNextFrame);
        acc.sync[key] = function (process, keepAlive, immediate) {
            if (keepAlive === void 0) { keepAlive = false; }
            if (immediate === void 0) { immediate = false; }
            if (!willRunNextFrame)
                startLoop();
            step.schedule(process, keepAlive, immediate);
            return process;
        };
        acc.cancelSync[key] = function (process) { return step.cancel(process); };
        acc.steps[key] = step;
        return acc;
    }, {
        steps: {},
        sync: {},
        cancelSync: {}
    }), steps = _a.steps, sync = _a.sync, cancelSync = _a.cancelSync;
    var processStep = function (stepId) { return steps[stepId].process(frame); };
    var processFrame = function (timestamp) {
        willRunNextFrame = false;
        frame.delta = useDefaultElapsed
            ? defaultElapsed
            : Math.max(Math.min(timestamp - frame.timestamp, maxElapsed), 1);
        if (!useDefaultElapsed)
            defaultElapsed = frame.delta;
        frame.timestamp = timestamp;
        isProcessing = true;
        stepsOrder.forEach(processStep);
        isProcessing = false;
        if (willRunNextFrame) {
            useDefaultElapsed = false;
            onNextFrame(processFrame);
        }
    };
    var startLoop = function () {
        willRunNextFrame = true;
        useDefaultElapsed = true;
        if (!isProcessing)
            onNextFrame(processFrame);
    };

    var reversed = function (easing) {
        return function (p) {
            return 1 - easing(1 - p);
        };
    };
    var mirrored = function (easing) {
        return function (p) {
            return p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;
        };
    };
    var createReversedEasing = reversed;
    var createExpoIn = function (power) {
        return function (p) {
            return Math.pow(p, power);
        };
    };
    var linear = function (p) {
        return p;
    };
    var easeIn = /*#__PURE__*/createExpoIn(2);
    var easeOut = /*#__PURE__*/reversed(easeIn);
    var easeInOut = /*#__PURE__*/mirrored(easeIn);

    var zeroPoint = {
        x: 0,
        y: 0,
        z: 0
    };
    var isNum = function (v) { return typeof v === 'number'; };

    var radiansToDegrees = (function (radians) { return (radians * 180) / Math.PI; });

    var angle = (function (a, b) {
        if (b === void 0) { b = zeroPoint; }
        return radiansToDegrees(Math.atan2(b.y - a.y, b.x - a.x));
    });

    var applyOffset = (function (from, to) {
        var hasReceivedFrom = true;
        if (to === undefined) {
            to = from;
            hasReceivedFrom = false;
        }
        return function (v) {
            if (hasReceivedFrom) {
                return v - from + to;
            }
            else {
                from = v;
                hasReceivedFrom = true;
                return to;
            }
        };
    });

    var curryRange = (function (func) { return function (min, max, v) { return (v !== undefined ? func(min, max, v) : function (cv) { return func(min, max, cv); }); }; });

    var clamp$1 = function (min, max, v) {
        return Math.min(Math.max(v, min), max);
    };
    var clamp$1$1 = curryRange(clamp$1);

    var isPoint = (function (point) {
        return point.hasOwnProperty('x') && point.hasOwnProperty('y');
    });

    var isPoint3D = (function (point) {
        return isPoint(point) && point.hasOwnProperty('z');
    });

    var distance1D = function (a, b) { return Math.abs(a - b); };
    var distance = (function (a, b) {
        if (b === void 0) { b = zeroPoint; }
        if (isNum(a) && isNum(b)) {
            return distance1D(a, b);
        }
        else if (isPoint(a) && isPoint(b)) {
            var xDelta = distance1D(a.x, b.x);
            var yDelta = distance1D(a.y, b.y);
            var zDelta = isPoint3D(a) && isPoint3D(b) ? distance1D(a.z, b.z) : 0;
            return Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2) + Math.pow(zDelta, 2));
        }
        return 0;
    });

    var progress = (function (from, to, value) {
        var toFromDifference = to - from;
        return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;
    });

    var mix = (function (from, to, progress) {
        return -progress * from + progress * to + from;
    });

    /*! *****************************************************************************
    Copyright (c) Microsoft Corporation. All rights reserved.
    Licensed under the Apache License, Version 2.0 (the "License"); you may not use
    this file except in compliance with the License. You may obtain a copy of the
    License at http://www.apache.org/licenses/LICENSE-2.0

    THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
    KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
    WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
    MERCHANTABLITY OR NON-INFRINGEMENT.

    See the Apache Version 2.0 License for specific language governing permissions
    and limitations under the License.
    ***************************************************************************** */

    var __assign$2 = function() {
        __assign$2 = Object.assign || function __assign(t) {
            for (var s, i = 1, n = arguments.length; i < n; i++) {
                s = arguments[i];
                for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
            }
            return t;
        };
        return __assign$2.apply(this, arguments);
    };

    var mixLinearColor = function (from, to, v) {
        var fromExpo = from * from;
        var toExpo = to * to;
        return Math.sqrt(Math.max(0, v * (toExpo - fromExpo) + fromExpo));
    };
    var colorTypes = [hex, rgba, hsla];
    var getColorType = function (v) {
        return colorTypes.find(function (type) { return type.test(v); });
    };
    var notAnimatable = function (color$$1) {
        return "'" + color$$1 + "' is not an animatable color. Use the equivalent color code instead.";
    };
    var mixColor = (function (from, to) {
        var fromColorType = getColorType(from);
        var toColorType = getColorType(to);
        invariant(!!fromColorType, notAnimatable(from));
        invariant(!!toColorType, notAnimatable(to));
        invariant(fromColorType.transform === toColorType.transform, 'Both colors must be hex/RGBA, OR both must be HSLA.');
        var fromColor = fromColorType.parse(from);
        var toColor = toColorType.parse(to);
        var blended = __assign$2({}, fromColor);
        var mixFunc = fromColorType === hsla ? mix : mixLinearColor;
        return function (v) {
            for (var key in blended) {
                if (key !== 'alpha') {
                    blended[key] = mixFunc(fromColor[key], toColor[key], v);
                }
            }
            blended.alpha = mix(fromColor.alpha, toColor.alpha, v);
            return fromColorType.transform(blended);
        };
    });

    var combineFunctions = function (a, b) { return function (v) { return b(a(v)); }; };
    var pipe = (function () {
        var transformers = [];
        for (var _i = 0; _i < arguments.length; _i++) {
            transformers[_i] = arguments[_i];
        }
        return transformers.reduce(combineFunctions);
    });

    function getMixer(origin, target) {
        if (isNum(origin)) {
            return function (v) { return mix(origin, target, v); };
        }
        else if (color.test(origin)) {
            return mixColor(origin, target);
        }
        else {
            return mixComplex(origin, target);
        }
    }
    var mixArray = function (from, to) {
        var output = from.slice();
        var numValues = output.length;
        var blendValue = from.map(function (fromThis, i) { return getMixer(fromThis, to[i]); });
        return function (v) {
            for (var i = 0; i < numValues; i++) {
                output[i] = blendValue[i](v);
            }
            return output;
        };
    };
    function analyse(value) {
        var parsed = complex.parse(value);
        var numValues = parsed.length;
        var numNumbers = 0;
        var numRGB = 0;
        var numHSL = 0;
        for (var i = 0; i < numValues; i++) {
            if (numNumbers || typeof parsed[i] === 'number') {
                numNumbers++;
            }
            else {
                if (parsed[i].hue !== undefined) {
                    numHSL++;
                }
                else {
                    numRGB++;
                }
            }
        }
        return { parsed: parsed, numNumbers: numNumbers, numRGB: numRGB, numHSL: numHSL };
    }
    var mixComplex = function (origin, target) {
        var template = complex.createTransformer(target);
        var originStats = analyse(origin);
        var targetStats = analyse(target);
        invariant(originStats.numHSL === targetStats.numHSL &&
            originStats.numRGB === targetStats.numRGB &&
            originStats.numNumbers >= targetStats.numNumbers, "Complex values '" + origin + "' and '" + target + "' too different to mix. Ensure all colors are of the same type.");
        return pipe(mixArray(originStats.parsed, targetStats.parsed), template);
    };

    var velocityPerFrame = (function (xps, frameDuration) {
        return isNum(xps) ? xps / (1000 / frameDuration) : 0;
    });

    var velocityPerSecond = (function (velocity, frameDuration) {
        return frameDuration ? velocity * (1000 / frameDuration) : 0;
    });

    var clampProgress = clamp$1$1(0, 1);

    var Action = (function () {
        function Action(props) {
            if (props === void 0) { props = {}; }
            this.props = props;
        }
        Action.prototype.create = function (props) {
            return new Action(props);
        };
        Action.prototype.start = function (observerCandidate) {
            if (observerCandidate === void 0) { observerCandidate = {}; }
            var isComplete = false;
            var subscription = {
                stop: function () { return undefined; }
            };
            var _a = this.props, init = _a.init, observerProps = __rest(_a, ["init"]);
            var observer = createObserver(observerCandidate, observerProps, function () {
                isComplete = true;
                subscription.stop();
            });
            var api = init(observer);
            subscription = api ? __assign({}, subscription, api) : subscription;
            if (isComplete)
                subscription.stop();
            return subscription;
        };
        Action.prototype.applyMiddleware = function (middleware) {
            return this.create(__assign({}, this.props, { middleware: this.props.middleware
                    ? [middleware].concat(this.props.middleware) : [middleware] }));
        };
        Action.prototype.pipe = function () {
            var funcs = [];
            for (var _i = 0; _i < arguments.length; _i++) {
                funcs[_i] = arguments[_i];
            }
            var pipedUpdate = funcs.length === 1 ? funcs[0] : pipe.apply(void 0, funcs);
            return this.applyMiddleware(function (update) { return function (v) { return update(pipedUpdate(v)); }; });
        };
        return Action;
    }());
    var action = (function (init) { return new Action({ init: init }); });

    var Chainable = (function () {
        function Chainable(props) {
            if (props === void 0) { props = {}; }
            this.props = props;
        }
        Chainable.prototype.applyMiddleware = function (middleware) {
            return this.create(__assign({}, this.props, { middleware: this.props.middleware
                    ? [middleware].concat(this.props.middleware) : [middleware] }));
        };
        Chainable.prototype.pipe = function () {
            var funcs = [];
            for (var _i = 0; _i < arguments.length; _i++) {
                funcs[_i] = arguments[_i];
            }
            var pipedUpdate = funcs.length === 1 ? funcs[0] : pipe.apply(void 0, funcs);
            return this.applyMiddleware(function (update) { return function (v) { return update(pipedUpdate(v)); }; });
        };
        Chainable.prototype.while = function (predicate) {
            return this.applyMiddleware(function (update, complete) { return function (v) {
                return predicate(v) ? update(v) : complete();
            }; });
        };
        Chainable.prototype.filter = function (predicate) {
            return this.applyMiddleware(function (update) { return function (v) { return predicate(v) && update(v); }; });
        };
        return Chainable;
    }());

    var BaseMulticast = (function (_super) {
        __extends(BaseMulticast, _super);
        function BaseMulticast() {
            var _this = _super !== null && _super.apply(this, arguments) || this;
            _this.subscribers = [];
            return _this;
        }
        BaseMulticast.prototype.complete = function () {
            this.subscribers.forEach(function (subscriber) { return subscriber.complete(); });
        };
        BaseMulticast.prototype.error = function (err) {
            this.subscribers.forEach(function (subscriber) { return subscriber.error(err); });
        };
        BaseMulticast.prototype.update = function (v) {
            for (var i = 0; i < this.subscribers.length; i++) {
                this.subscribers[i].update(v);
            }
        };
        BaseMulticast.prototype.subscribe = function (observerCandidate) {
            var _this = this;
            var observer = createObserver(observerCandidate, this.props);
            this.subscribers.push(observer);
            var subscription = {
                unsubscribe: function () {
                    var index = _this.subscribers.indexOf(observer);
                    if (index !== -1)
                        _this.subscribers.splice(index, 1);
                }
            };
            return subscription;
        };
        BaseMulticast.prototype.stop = function () {
            if (this.parent)
                this.parent.stop();
        };
        return BaseMulticast;
    }(Chainable));

    var Multicast = (function (_super) {
        __extends(Multicast, _super);
        function Multicast() {
            return _super !== null && _super.apply(this, arguments) || this;
        }
        Multicast.prototype.create = function (props) {
            return new Multicast(props);
        };
        return Multicast;
    }(BaseMulticast));
    var multicast = (function () { return new Multicast(); });

    var invariant$2 = function () { };

    var prevTime$1 = 0;
    var onNextFrame$1 = typeof window !== 'undefined' && window.requestAnimationFrame !== undefined
        ? function (callback) { return window.requestAnimationFrame(callback); }
        : function (callback) {
            var timestamp = Date.now();
            var timeToCall = Math.max(0, 16.7 - (timestamp - prevTime$1));
            prevTime$1 = timestamp + timeToCall;
            setTimeout(function () { return callback(prevTime$1); }, timeToCall);
        };

    var createStep$1 = (function (setRunNextFrame) {
        var processToRun = [];
        var processToRunNextFrame = [];
        var numThisFrame = 0;
        var isProcessing = false;
        var i = 0;
        var cancelled = new WeakSet();
        var toKeepAlive = new WeakSet();
        var renderStep = {
            cancel: function (process) {
                var indexOfCallback = processToRunNextFrame.indexOf(process);
                cancelled.add(process);
                if (indexOfCallback !== -1) {
                    processToRunNextFrame.splice(indexOfCallback, 1);
                }
            },
            process: function (frame) {
                var _a;
                isProcessing = true;
                _a = [
                    processToRunNextFrame,
                    processToRun
                ], processToRun = _a[0], processToRunNextFrame = _a[1];
                processToRunNextFrame.length = 0;
                numThisFrame = processToRun.length;
                if (numThisFrame) {
                    var process_1;
                    for (i = 0; i < numThisFrame; i++) {
                        process_1 = processToRun[i];
                        process_1(frame);
                        if (toKeepAlive.has(process_1) === true && !cancelled.has(process_1)) {
                            renderStep.schedule(process_1);
                            setRunNextFrame(true);
                        }
                    }
                }
                isProcessing = false;
            },
            schedule: function (process, keepAlive, immediate) {
                if (keepAlive === void 0) { keepAlive = false; }
                if (immediate === void 0) { immediate = false; }
                invariant$2(typeof process === 'function', 'Argument must be a function');
                var addToCurrentBuffer = immediate && isProcessing;
                var buffer = addToCurrentBuffer ? processToRun : processToRunNextFrame;
                cancelled.delete(process);
                if (keepAlive)
                    toKeepAlive.add(process);
                if (buffer.indexOf(process) === -1) {
                    buffer.push(process);
                    if (addToCurrentBuffer)
                        numThisFrame = processToRun.length;
                }
            }
        };
        return renderStep;
    });

    var StepId$1;
    (function (StepId) {
        StepId["Read"] = "read";
        StepId["Update"] = "update";
        StepId["Render"] = "render";
        StepId["PostRender"] = "postRender";
        StepId["FixedUpdate"] = "fixedUpdate";
    })(StepId$1 || (StepId$1 = {}));

    var maxElapsed$1 = 40;
    var defaultElapsed$1 = (1 / 60) * 1000;
    var useDefaultElapsed$1 = true;
    var willRunNextFrame$1 = false;
    var isProcessing$1 = false;
    var frame$1 = {
        delta: 0,
        timestamp: 0
    };
    var stepsOrder$1 = [
        StepId$1.Read,
        StepId$1.Update,
        StepId$1.Render,
        StepId$1.PostRender
    ];
    var setWillRunNextFrame$1 = function (willRun) { return (willRunNextFrame$1 = willRun); };
    var _a$1 = stepsOrder$1.reduce(function (acc, key) {
        var step = createStep$1(setWillRunNextFrame$1);
        acc.sync[key] = function (process, keepAlive, immediate) {
            if (keepAlive === void 0) { keepAlive = false; }
            if (immediate === void 0) { immediate = false; }
            if (!willRunNextFrame$1)
                startLoop$1();
            step.schedule(process, keepAlive, immediate);
            return process;
        };
        acc.cancelSync[key] = function (process) { return step.cancel(process); };
        acc.steps[key] = step;
        return acc;
    }, {
        steps: {},
        sync: {},
        cancelSync: {}
    }), steps$1 = _a$1.steps, sync$1 = _a$1.sync, cancelSync$1 = _a$1.cancelSync;
    var processStep$1 = function (stepId) { return steps$1[stepId].process(frame$1); };
    var processFrame$1 = function (timestamp) {
        willRunNextFrame$1 = false;
        frame$1.delta = useDefaultElapsed$1
            ? defaultElapsed$1
            : Math.max(Math.min(timestamp - frame$1.timestamp, maxElapsed$1), 1);
        if (!useDefaultElapsed$1)
            defaultElapsed$1 = frame$1.delta;
        frame$1.timestamp = timestamp;
        isProcessing$1 = true;
        stepsOrder$1.forEach(processStep$1);
        isProcessing$1 = false;
        if (willRunNextFrame$1) {
            useDefaultElapsed$1 = false;
            onNextFrame$1(processFrame$1);
        }
    };
    var startLoop$1 = function () {
        willRunNextFrame$1 = true;
        useDefaultElapsed$1 = true;
        if (!isProcessing$1)
            onNextFrame$1(processFrame$1);
    };
    var getFrameData = function () { return frame$1; };

    var ValueReaction = (function (_super) {
        __extends(ValueReaction, _super);
        function ValueReaction(props) {
            var _this = _super.call(this, props) || this;
            _this.scheduleVelocityCheck = function () { return sync$1.postRender(_this.velocityCheck); };
            _this.velocityCheck = function (_a) {
                var timestamp = _a.timestamp;
                if (timestamp !== _this.lastUpdated) {
                    _this.prev = _this.current;
                }
            };
            _this.prev = _this.current = props.value || 0;
            _this.updateCurrent = function (v) { return (_this.current = v); };
            _this.getVelocityOfCurrent = function () {
                return _this.getSingleVelocity(_this.current, _this.prev);
            };
            if (props.initialSubscription)
                _this.subscribe(props.initialSubscription);
            return _this;
        }
        ValueReaction.prototype.create = function (props) {
            return new ValueReaction(props);
        };
        ValueReaction.prototype.get = function () {
            return this.current;
        };
        ValueReaction.prototype.getVelocity = function () {
            return this.getVelocityOfCurrent();
        };
        ValueReaction.prototype.update = function (v) {
            _super.prototype.update.call(this, v);
            this.prev = this.current;
            this.updateCurrent(v);
            var _a = getFrameData(), delta = _a.delta, timestamp = _a.timestamp;
            this.timeDelta = delta;
            this.lastUpdated = timestamp;
            sync$1.postRender(this.scheduleVelocityCheck);
        };
        ValueReaction.prototype.subscribe = function (observerCandidate) {
            var sub = _super.prototype.subscribe.call(this, observerCandidate);
            this.subscribers[this.subscribers.length - 1].update(this.current);
            return sub;
        };
        ValueReaction.prototype.getSingleVelocity = function (current, prev) {
            return typeof current === 'number' && typeof prev === 'number'
                ? velocityPerSecond(current - prev, this.timeDelta)
                : velocityPerSecond(parseFloat(current) - parseFloat(prev), this.timeDelta) || 0;
        };
        return ValueReaction;
    }(BaseMulticast));
    var value = (function (value, initialSubscription) {
        return new ValueReaction({ value: value, initialSubscription: initialSubscription });
    });

    var createVectorTests = function (typeTests) {
        var testNames = Object.keys(typeTests);
        var isVectorProp = function (prop, key) {
            return prop !== undefined && !typeTests[key](prop);
        };
        var getVectorKeys = function (props) {
            return testNames.reduce(function (vectorKeys, key) {
                if (isVectorProp(props[key], key))
                    vectorKeys.push(key);
                return vectorKeys;
            }, []);
        };
        var testVectorProps = function (props) {
            return props && testNames.some(function (key) { return isVectorProp(props[key], key); });
        };
        return { getVectorKeys: getVectorKeys, testVectorProps: testVectorProps };
    };
    var unitTypes = [px, percent, degrees, vh, vw];
    var findUnitType = function (prop) { return unitTypes.find(function (type) { return type.test(prop); }); };
    var isUnitProp = function (prop) { return Boolean(findUnitType(prop)); };
    var createAction = function (action, props) { return action(props); };
    var createUnitAction = function (action, _a) {
        var from = _a.from, to = _a.to, props = __rest(_a, ["from", "to"]);
        var unitType = findUnitType(from) || findUnitType(to);
        var transform = unitType.transform, parse = unitType.parse;
        return action(__assign({}, props, { from: typeof from === 'string' ? parse(from) : from, to: typeof to === 'string' ? parse(to) : to })).pipe(transform);
    };
    var createMixerAction = function (mixer) { return function (action, _a) {
        var from = _a.from, to = _a.to, props = __rest(_a, ["from", "to"]);
        return action(__assign({}, props, { from: 0, to: 1 })).pipe(mixer(from, to));
    }; };
    var createColorAction = createMixerAction(mixColor);
    var createComplexAction = createMixerAction(mixComplex);
    var createVectorAction = function (action, typeTests) {
        var _a = createVectorTests(typeTests), testVectorProps = _a.testVectorProps, getVectorKeys = _a.getVectorKeys;
        var vectorAction = function (props) {
            var isVector = testVectorProps(props);
            if (!isVector)
                return action(props);
            var vectorKeys = getVectorKeys(props);
            var testKey = vectorKeys[0];
            var testProp = props[testKey];
            return getActionCreator(testProp)(action, props, vectorKeys);
        };
        return vectorAction;
    };
    var getActionCreator = function (prop) {
        if (typeof prop === 'number') {
            return createAction;
        }
        else if (isUnitProp(prop)) {
            return createUnitAction;
        }
        else if (color.test(prop)) {
            return createColorAction;
        }
        else if (complex.test(prop)) {
            return createComplexAction;
        }
        else {
            return createAction;
        }
    };

    var decay = function (props) {
        if (props === void 0) { props = {}; }
        return action(function (_a) {
            var complete = _a.complete, update = _a.update;
            var _b = props.velocity, velocity = _b === void 0 ? 0 : _b, _c = props.from, from = _c === void 0 ? 0 : _c, _d = props.power, power = _d === void 0 ? 0.8 : _d, _e = props.timeConstant, timeConstant = _e === void 0 ? 350 : _e, _f = props.restDelta, restDelta = _f === void 0 ? 0.5 : _f, modifyTarget = props.modifyTarget;
            var elapsed = 0;
            var amplitude = power * velocity;
            var idealTarget = Math.round(from + amplitude);
            var target = typeof modifyTarget === 'undefined'
                ? idealTarget
                : modifyTarget(idealTarget);
            var process = sync$1.update(function (_a) {
                var frameDelta = _a.delta;
                elapsed += frameDelta;
                var delta = -amplitude * Math.exp(-elapsed / timeConstant);
                var isMoving = delta > restDelta || delta < -restDelta;
                var current = isMoving ? target + delta : target;
                update(current);
                if (!isMoving) {
                    cancelSync$1.update(process);
                    complete();
                }
            }, true);
            return {
                stop: function () { return cancelSync$1.update(process); }
            };
        });
    };
    var vectorDecay = createVectorAction(decay, {
        from: number.test,
        modifyTarget: function (func) { return typeof func === 'function'; },
        velocity: number.test
    });

    var spring = function (props) {
        if (props === void 0) { props = {}; }
        return action(function (_a) {
            var update = _a.update, complete = _a.complete;
            var _b = props.velocity, velocity = _b === void 0 ? 0.0 : _b;
            var _c = props.from, from = _c === void 0 ? 0.0 : _c, _d = props.to, to = _d === void 0 ? 0.0 : _d, _e = props.stiffness, stiffness = _e === void 0 ? 100 : _e, _f = props.damping, damping = _f === void 0 ? 10 : _f, _g = props.mass, mass = _g === void 0 ? 1.0 : _g, _h = props.restSpeed, restSpeed = _h === void 0 ? 0.01 : _h, _j = props.restDelta, restDelta = _j === void 0 ? 0.01 : _j;
            var initialVelocity = velocity ? -(velocity / 1000) : 0.0;
            var t = 0;
            var delta = to - from;
            var position = from;
            var prevPosition = position;
            var process = sync$1.update(function (_a) {
                var timeDelta = _a.delta;
                t += timeDelta;
                var dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));
                var angularFreq = Math.sqrt(stiffness / mass) / 1000;
                prevPosition = position;
                if (dampingRatio < 1) {
                    var envelope = Math.exp(-dampingRatio * angularFreq * t);
                    var expoDecay = angularFreq * Math.sqrt(1.0 - dampingRatio * dampingRatio);
                    position =
                        to -
                            envelope *
                                (((initialVelocity + dampingRatio * angularFreq * delta) /
                                    expoDecay) *
                                    Math.sin(expoDecay * t) +
                                    delta * Math.cos(expoDecay * t));
                }
                else {
                    var envelope = Math.exp(-angularFreq * t);
                    position =
                        to -
                            envelope * (delta + (initialVelocity + angularFreq * delta) * t);
                }
                velocity = velocityPerSecond(position - prevPosition, timeDelta);
                var isBelowVelocityThreshold = Math.abs(velocity) <= restSpeed;
                var isBelowDisplacementThreshold = Math.abs(to - position) <= restDelta;
                if (isBelowVelocityThreshold && isBelowDisplacementThreshold) {
                    position = to;
                    update(position);
                    cancelSync$1.update(process);
                    complete();
                }
                else {
                    update(position);
                }
            }, true);
            return {
                stop: function () { return cancelSync$1.update(process); }
            };
        });
    };
    var vectorSpring = createVectorAction(spring, {
        from: number.test,
        to: number.test,
        stiffness: number.test,
        damping: number.test,
        mass: number.test,
        velocity: number.test
    });

    var inertia = function (_a) {
        var _b = _a.from, from = _b === void 0 ? 0 : _b, _c = _a.velocity, velocity = _c === void 0 ? 0 : _c, min = _a.min, max = _a.max, _d = _a.power, power = _d === void 0 ? 0.8 : _d, _e = _a.timeConstant, timeConstant = _e === void 0 ? 700 : _e, _f = _a.bounceStiffness, bounceStiffness = _f === void 0 ? 500 : _f, _g = _a.bounceDamping, bounceDamping = _g === void 0 ? 10 : _g, _h = _a.restDelta, restDelta = _h === void 0 ? 1 : _h, modifyTarget = _a.modifyTarget;
        return action(function (_a) {
            var update = _a.update, complete = _a.complete;
            var prev = from;
            var current = from;
            var activeAnimation;
            var isSpring = false;
            var isLessThanMin = function (v) { return min !== undefined && v <= min; };
            var isMoreThanMax = function (v) { return max !== undefined && v >= max; };
            var isOutOfBounds = function (v) { return isLessThanMin(v) || isMoreThanMax(v); };
            var isTravellingAwayFromBounds = function (v, currentVelocity) {
                return ((isLessThanMin(v) && currentVelocity < 0) ||
                    (isMoreThanMax(v) && currentVelocity > 0));
            };
            var onUpdate = function (v) {
                update(v);
                prev = current;
                current = v;
                velocity = velocityPerSecond(current - prev, getFrameData().delta);
                if (activeAnimation &&
                    !isSpring &&
                    isTravellingAwayFromBounds(v, velocity)) {
                    startSpring({ from: v, velocity: velocity });
                }
            };
            var startAnimation = function (animation, next) {
                activeAnimation && activeAnimation.stop();
                activeAnimation = animation.start({
                    update: onUpdate,
                    complete: function () {
                        if (next) {
                            next();
                            return;
                        }
                        complete();
                    }
                });
            };
            var startSpring = function (props) {
                isSpring = true;
                startAnimation(vectorSpring(__assign({}, props, { to: isLessThanMin(props.from) ? min : max, stiffness: bounceStiffness, damping: bounceDamping, restDelta: restDelta })));
            };
            if (isOutOfBounds(from)) {
                startSpring({ from: from, velocity: velocity });
            }
            else if (velocity !== 0) {
                var animation = vectorDecay({
                    from: from,
                    velocity: velocity,
                    timeConstant: timeConstant,
                    power: power,
                    restDelta: isOutOfBounds(from) ? 20 : restDelta,
                    modifyTarget: modifyTarget
                });
                startAnimation(animation, function () {
                    if (isOutOfBounds(current)) {
                        startSpring({ from: current, velocity: velocity });
                    }
                    else {
                        complete();
                    }
                });
            }
            else {
                complete();
            }
            return {
                stop: function () { return activeAnimation && activeAnimation.stop(); }
            };
        });
    };
    var index = createVectorAction(inertia, {
        from: number.test,
        velocity: number.test,
        min: number.test,
        max: number.test,
        damping: number.test,
        stiffness: number.test,
        modifyTarget: function (func) { return typeof func === 'function'; }
    });

    var frame$2 = function () {
        return action(function (_a) {
            var update = _a.update;
            var initialTime = 0;
            var process = sync$1.update(function (_a) {
                var timestamp = _a.timestamp;
                if (!initialTime)
                    initialTime = timestamp;
                update(timestamp - initialTime);
            }, true, true);
            return {
                stop: function () { return cancelSync$1.update(process); }
            };
        });
    };

    var scrubber = function (_a) {
        var _b = _a.from, from = _b === void 0 ? 0 : _b, _c = _a.to, to = _c === void 0 ? 1 : _c, _d = _a.ease, ease = _d === void 0 ? linear : _d, _e = _a.reverseEase, reverseEase = _e === void 0 ? false : _e;
        if (reverseEase) {
            ease = createReversedEasing(ease);
        }
        return action(function (_a) {
            var update = _a.update;
            return ({
                seek: function (progress) { return update(progress); }
            });
        }).pipe(ease, function (v) { return mix(from, to, v); });
    };
    var vectorScrubber = createVectorAction(scrubber, {
        ease: function (func) { return typeof func === 'function'; },
        from: number.test,
        to: number.test
    });

    var clampProgress$1 = clamp$1$1(0, 1);
    var tween = function (props) {
        if (props === void 0) { props = {}; }
        return action(function (_a) {
            var update = _a.update, complete = _a.complete;
            var _b = props.duration, duration = _b === void 0 ? 300 : _b, _c = props.ease, ease = _c === void 0 ? easeOut : _c, _d = props.flip, flip = _d === void 0 ? 0 : _d, _e = props.loop, loop = _e === void 0 ? 0 : _e, _f = props.yoyo, yoyo = _f === void 0 ? 0 : _f, _g = props.repeatDelay, repeatDelay = _g === void 0 ? 0 : _g;
            var _h = props.from, from = _h === void 0 ? 0 : _h, _j = props.to, to = _j === void 0 ? 1 : _j, _k = props.elapsed, elapsed = _k === void 0 ? 0 : _k, _l = props.flipCount, flipCount = _l === void 0 ? 0 : _l, _m = props.yoyoCount, yoyoCount = _m === void 0 ? 0 : _m, _o = props.loopCount, loopCount = _o === void 0 ? 0 : _o;
            var playhead = vectorScrubber({ from: from, to: to, ease: ease }).start(update);
            var currentProgress = 0;
            var process;
            var isActive = false;
            var reverseAnimation = function (reverseEase) {
                var _a;
                if (reverseEase === void 0) { reverseEase = false; }
                _a = [to, from], from = _a[0], to = _a[1];
                playhead = vectorScrubber({ from: from, to: to, ease: ease, reverseEase: reverseEase }).start(update);
            };
            var isTweenComplete = function () {
                var isComplete = isActive && elapsed > duration + repeatDelay;
                if (!isComplete)
                    return false;
                if (isComplete && !loop && !flip && !yoyo)
                    return true;
                var overtime = elapsed - duration;
                elapsed = overtime - repeatDelay;
                if (loop && loopCount < loop) {
                    loopCount++;
                    return false;
                }
                else if (flip && flipCount < flip) {
                    flipCount++;
                    reverseAnimation();
                    return false;
                }
                else if (yoyo && yoyoCount < yoyo) {
                    yoyoCount++;
                    reverseAnimation(yoyoCount % 2 !== 0);
                    return false;
                }
                return true;
            };
            var updateTween = function () {
                currentProgress = clampProgress$1(progress(0, duration, elapsed));
                playhead.seek(currentProgress);
            };
            var startTimer = function () {
                isActive = true;
                process = sync$1.update(function (_a) {
                    var delta = _a.delta;
                    elapsed += delta;
                    updateTween();
                    if (isTweenComplete()) {
                        cancelSync$1.update(process);
                        complete && sync$1.update(complete, false, true);
                    }
                }, true);
            };
            var stopTimer = function () {
                isActive = false;
                if (process)
                    cancelSync$1.update(process);
            };
            startTimer();
            return {
                isActive: function () { return isActive; },
                getElapsed: function () { return clamp$1$1(0, duration, elapsed); },
                getProgress: function () { return currentProgress; },
                stop: function () {
                    stopTimer();
                },
                pause: function () {
                    stopTimer();
                    return this;
                },
                resume: function () {
                    if (!isActive)
                        startTimer();
                    return this;
                },
                seek: function (newProgress) {
                    elapsed = mix(0, duration, newProgress);
                    sync$1.update(updateTween, false, true);
                    return this;
                },
                reverse: function () {
                    reverseAnimation();
                    return this;
                }
            };
        });
    };

    var clampProgress$2 = clamp$1$1(0, 1);
    var defaultEasings = function (values, easing) {
        return values.map(function () { return easing || easeOut; }).splice(0, values.length - 1);
    };
    var defaultTimings = function (values) {
        var numValues = values.length;
        return values.map(function (value, i) { return (i !== 0 ? i / (numValues - 1) : 0); });
    };
    var interpolateScrubbers = function (input, scrubbers, update) {
        var rangeLength = input.length;
        var finalInputIndex = rangeLength - 1;
        var finalScrubberIndex = finalInputIndex - 1;
        var subs = scrubbers.map(function (scrub) { return scrub.start(update); });
        return function (v) {
            if (v <= input[0]) {
                subs[0].seek(0);
            }
            if (v >= input[finalInputIndex]) {
                subs[finalScrubberIndex].seek(1);
            }
            var i = 1;
            for (; i < rangeLength; i++) {
                if (input[i] > v || i === finalInputIndex)
                    break;
            }
            var progressInRange = progress(input[i - 1], input[i], v);
            subs[i - 1].seek(clampProgress$2(progressInRange));
        };
    };
    var keyframes = function (_a) {
        var easings = _a.easings, _b = _a.ease, ease = _b === void 0 ? linear : _b, times = _a.times, values = _a.values, tweenProps = __rest(_a, ["easings", "ease", "times", "values"]);
        easings = Array.isArray(easings)
            ? easings
            : defaultEasings(values, easings);
        times = times || defaultTimings(values);
        var scrubbers = easings.map(function (easing, i) {
            return vectorScrubber({
                from: values[i],
                to: values[i + 1],
                ease: easing
            });
        });
        return tween(__assign({}, tweenProps, { ease: ease })).applyMiddleware(function (update) { return interpolateScrubbers(times, scrubbers, update); });
    };

    var physics = function (props) {
        if (props === void 0) { props = {}; }
        return action(function (_a) {
            var complete = _a.complete, update = _a.update;
            var _b = props.acceleration, acceleration = _b === void 0 ? 0 : _b, _c = props.friction, friction = _c === void 0 ? 0 : _c, _d = props.velocity, velocity = _d === void 0 ? 0 : _d, springStrength = props.springStrength, to = props.to;
            var _e = props.restSpeed, restSpeed = _e === void 0 ? 0.001 : _e, _f = props.from, from = _f === void 0 ? 0 : _f;
            var current = from;
            var process = sync$1.update(function (_a) {
                var delta = _a.delta;
                var elapsed = Math.max(delta, 16);
                if (acceleration)
                    velocity += velocityPerFrame(acceleration, elapsed);
                if (friction)
                    velocity *= Math.pow((1 - friction), (elapsed / 100));
                if (springStrength !== undefined && to !== undefined) {
                    var distanceToTarget = to - current;
                    velocity +=
                        distanceToTarget * velocityPerFrame(springStrength, elapsed);
                }
                current += velocityPerFrame(velocity, elapsed);
                update(current);
                var isComplete = restSpeed !== false && (!velocity || Math.abs(velocity) <= restSpeed);
                if (isComplete) {
                    cancelSync$1.update(process);
                    complete();
                }
            }, true);
            return {
                set: function (v) {
                    current = v;
                    return this;
                },
                setAcceleration: function (v) {
                    acceleration = v;
                    return this;
                },
                setFriction: function (v) {
                    friction = v;
                    return this;
                },
                setSpringStrength: function (v) {
                    springStrength = v;
                    return this;
                },
                setSpringTarget: function (v) {
                    to = v;
                    return this;
                },
                setVelocity: function (v) {
                    velocity = v;
                    return this;
                },
                stop: function () { return cancelSync$1.update(process); }
            };
        });
    };
    var vectorPhysics = createVectorAction(physics, {
        acceleration: number.test,
        friction: number.test,
        velocity: number.test,
        from: number.test,
        to: number.test,
        springStrength: number.test
    });

    var multi = function (_a) {
        var getCount = _a.getCount, getFirst = _a.getFirst, getOutput = _a.getOutput, mapApi = _a.mapApi, setProp = _a.setProp, startActions = _a.startActions;
        return function (actions) {
            return action(function (_a) {
                var update = _a.update, complete = _a.complete, error = _a.error;
                var numActions = getCount(actions);
                var output = getOutput();
                var updateOutput = function () { return update(output); };
                var numCompletedActions = 0;
                var subs = startActions(actions, function (a, name) {
                    var hasCompleted = false;
                    return a.start({
                        complete: function () {
                            if (!hasCompleted) {
                                hasCompleted = true;
                                numCompletedActions++;
                                if (numCompletedActions === numActions)
                                    sync$1.update(complete);
                            }
                        },
                        error: error,
                        update: function (v) {
                            setProp(output, name, v);
                            sync$1.update(updateOutput, false, true);
                        }
                    });
                });
                return Object.keys(getFirst(subs)).reduce(function (api, methodName) {
                    api[methodName] = mapApi(subs, methodName);
                    return api;
                }, {});
            });
        };
    };

    var composite = multi({
        getOutput: function () { return ({}); },
        getCount: function (subs) { return Object.keys(subs).length; },
        getFirst: function (subs) { return subs[Object.keys(subs)[0]]; },
        mapApi: function (subs, methodName) { return function () {
            var args = [];
            for (var _i = 0; _i < arguments.length; _i++) {
                args[_i] = arguments[_i];
            }
            return Object.keys(subs)
                .reduce(function (output, propKey) {
                var _a;
                if (subs[propKey][methodName]) {
                    (args[0] && args[0][propKey] !== undefined)
                        ? output[propKey] = subs[propKey][methodName](args[0][propKey])
                        : output[propKey] = (_a = subs[propKey])[methodName].apply(_a, args);
                }
                return output;
            }, {});
        }; },
        setProp: function (output, name, v) { return output[name] = v; },
        startActions: function (actions, starter) { return Object.keys(actions)
            .reduce(function (subs, key) {
            subs[key] = starter(actions[key], key);
            return subs;
        }, {}); }
    });

    var DEFAULT_DURATION = 300;
    var flattenTimings = function (instructions) {
        var flatInstructions = [];
        var lastArg = instructions[instructions.length - 1];
        var isStaggered = typeof lastArg === 'number';
        var staggerDelay = isStaggered ? lastArg : 0;
        var segments = isStaggered ? instructions.slice(0, -1) : instructions;
        var numSegments = segments.length;
        var offset = 0;
        segments.forEach(function (item, i) {
            flatInstructions.push(item);
            if (i !== numSegments - 1) {
                var duration = item.duration || DEFAULT_DURATION;
                offset += staggerDelay;
                flatInstructions.push("-" + (duration - offset));
            }
        });
        return flatInstructions;
    };
    var flattenArrayInstructions = function (instructions, instruction) {
        Array.isArray(instruction)
            ? instructions.push.apply(instructions, flattenTimings(instruction)) : instructions.push(instruction);
        return instructions;
    };
    var convertDefToProps = function (props, def, i) {
        var duration = props.duration, easings = props.easings, times = props.times, values = props.values;
        var numValues = values.length;
        var prevTimeTo = times[numValues - 1];
        var timeFrom = def.at === 0 ? 0 : def.at / duration;
        var timeTo = (def.at + def.duration) / duration;
        if (i === 0) {
            values.push(def.from);
            times.push(timeFrom);
        }
        else {
            if (prevTimeTo !== timeFrom) {
                if (def.from !== undefined) {
                    values.push(values[numValues - 1]);
                    times.push(timeFrom);
                    easings.push(linear);
                }
                var from = def.from !== undefined ? def.from : values[numValues - 1];
                values.push(from);
                times.push(timeFrom);
                easings.push(linear);
            }
            else if (def.from !== undefined) {
                values.push(def.from);
                times.push(timeFrom);
                easings.push(linear);
            }
        }
        values.push(def.to);
        times.push(timeTo);
        easings.push(def.ease || easeInOut);
        return props;
    };
    var timeline = function (instructions, _a) {
        var _b = _a === void 0 ? {} : _a, duration = _b.duration, elapsed = _b.elapsed, ease = _b.ease, loop = _b.loop, flip = _b.flip, yoyo = _b.yoyo;
        var playhead = 0;
        var calculatedDuration = 0;
        var flatInstructions = instructions.reduce(flattenArrayInstructions, []);
        var animationDefs = [];
        flatInstructions.forEach(function (instruction) {
            if (typeof instruction === 'string') {
                playhead += parseFloat(instruction);
            }
            else if (typeof instruction === 'number') {
                playhead = instruction;
            }
            else {
                var def = __assign({}, instruction, { at: playhead });
                def.duration =
                    def.duration === undefined ? DEFAULT_DURATION : def.duration;
                animationDefs.push(def);
                playhead += def.duration;
                calculatedDuration = Math.max(calculatedDuration, def.at + def.duration);
            }
        });
        var tracks = {};
        var numDefs = animationDefs.length;
        for (var i = 0; i < numDefs; i++) {
            var def = animationDefs[i];
            var track = def.track;
            if (track === undefined) {
                throw new Error('No track defined');
            }
            if (!tracks.hasOwnProperty(track))
                tracks[track] = [];
            tracks[track].push(def);
        }
        var trackKeyframes = {};
        for (var key in tracks) {
            if (tracks.hasOwnProperty(key)) {
                var keyframeProps = tracks[key].reduce(convertDefToProps, {
                    duration: calculatedDuration,
                    easings: [],
                    times: [],
                    values: []
                });
                trackKeyframes[key] = keyframes(__assign({}, keyframeProps, { duration: duration || calculatedDuration, ease: ease,
                    elapsed: elapsed,
                    loop: loop,
                    yoyo: yoyo,
                    flip: flip }));
            }
        }
        return composite(trackKeyframes);
    };

    var listen = function (element, events, options) { return action(function (_a) {
        var update = _a.update;
        var eventNames = events.split(' ').map(function (eventName) {
            element.addEventListener(eventName, update, options);
            return eventName;
        });
        return {
            stop: function () { return eventNames.forEach(function (eventName) { return element.removeEventListener(eventName, update, options); }); }
        };
    }); };

    var defaultPointerPos = function () { return ({
        clientX: 0,
        clientY: 0,
        pageX: 0,
        pageY: 0,
        x: 0,
        y: 0
    }); };
    var eventToPoint = function (e, point) {
        if (point === void 0) { point = defaultPointerPos(); }
        point.clientX = point.x = e.clientX;
        point.clientY = point.y = e.clientY;
        point.pageX = e.pageX;
        point.pageY = e.pageY;
        return point;
    };

    var points = [defaultPointerPos()];
    var isTouchDevice = false;
    if (typeof document !== 'undefined') {
        var updatePointsLocation = function (_a) {
            var touches = _a.touches;
            isTouchDevice = true;
            var numTouches = touches.length;
            points.length = 0;
            for (var i = 0; i < numTouches; i++) {
                var thisTouch = touches[i];
                points.push(eventToPoint(thisTouch));
            }
        };
        listen(document, 'touchstart touchmove', {
            passive: true,
            capture: true
        }).start(updatePointsLocation);
    }
    var multitouch = function (_a) {
        var _b = _a === void 0 ? {} : _a, _c = _b.preventDefault, preventDefault = _c === void 0 ? true : _c, _d = _b.scale, scale = _d === void 0 ? 1.0 : _d, _e = _b.rotate, rotate = _e === void 0 ? 0.0 : _e;
        return action(function (_a) {
            var update = _a.update;
            var output = {
                touches: points,
                scale: scale,
                rotate: rotate
            };
            var initialDistance = 0.0;
            var initialRotation = 0.0;
            var isGesture = points.length > 1;
            if (isGesture) {
                var firstTouch = points[0], secondTouch = points[1];
                initialDistance = distance(firstTouch, secondTouch);
                initialRotation = angle(firstTouch, secondTouch);
            }
            var updatePoint = function () {
                if (isGesture) {
                    var firstTouch = points[0], secondTouch = points[1];
                    var newDistance = distance(firstTouch, secondTouch);
                    var newRotation = angle(firstTouch, secondTouch);
                    output.scale = scale * (newDistance / initialDistance);
                    output.rotate = rotate + (newRotation - initialRotation);
                }
                update(output);
            };
            var onMove = function (e) {
                if (preventDefault || e.touches.length > 1)
                    e.preventDefault();
                sync$1.update(updatePoint);
            };
            var updateOnMove = listen(document, 'touchmove', {
                passive: !preventDefault
            }).start(onMove);
            if (isTouchDevice)
                sync$1.update(updatePoint);
            return {
                stop: function () {
                    cancelSync$1.update(updatePoint);
                    updateOnMove.stop();
                }
            };
        });
    };
    var getIsTouchDevice = function () { return isTouchDevice; };

    var point = defaultPointerPos();
    var isMouseDevice = false;
    if (typeof document !== 'undefined') {
        var updatePointLocation = function (e) {
            isMouseDevice = true;
            eventToPoint(e, point);
        };
        listen(document, 'mousedown mousemove', true).start(updatePointLocation);
    }
    var mouse = function (_a) {
        var _b = (_a === void 0 ? {} : _a).preventDefault, preventDefault = _b === void 0 ? true : _b;
        return action(function (_a) {
            var update = _a.update;
            var updatePoint = function () { return update(point); };
            var onMove = function (e) {
                if (preventDefault)
                    e.preventDefault();
                sync$1.update(updatePoint);
            };
            var updateOnMove = listen(document, 'mousemove').start(onMove);
            if (isMouseDevice)
                sync$1.update(updatePoint);
            return {
                stop: function () {
                    cancelSync$1.update(updatePoint);
                    updateOnMove.stop();
                }
            };
        });
    };

    var getFirstTouch = function (_a) {
        var firstTouch = _a[0];
        return firstTouch;
    };
    var pointer = function (props) {
        if (props === void 0) { props = {}; }
        return getIsTouchDevice()
            ? multitouch(props).pipe(function (_a) {
                var touches = _a.touches;
                return touches;
            }, getFirstTouch)
            : mouse(props);
    };
    var index$1 = (function (_a) {
        if (_a === void 0) { _a = {}; }
        var x = _a.x, y = _a.y, props = __rest(_a, ["x", "y"]);
        if (x !== undefined || y !== undefined) {
            var applyXOffset_1 = applyOffset(x || 0);
            var applyYOffset_1 = applyOffset(y || 0);
            var delta_1 = { x: 0, y: 0 };
            return pointer(props).pipe(function (point) {
                delta_1.x = applyXOffset_1(point.x);
                delta_1.y = applyYOffset_1(point.y);
                return delta_1;
            });
        }
        else {
            return pointer(props);
        }
    });

    var chain = function () {
        var actions = [];
        for (var _i = 0; _i < arguments.length; _i++) {
            actions[_i] = arguments[_i];
        }
        return action(function (_a) {
            var update = _a.update, complete = _a.complete;
            var i = 0;
            var current;
            var playCurrent = function () {
                current = actions[i].start({
                    complete: function () {
                        i++;
                        (i >= actions.length) ? complete() : playCurrent();
                    },
                    update: update
                });
            };
            playCurrent();
            return {
                stop: function () { return current && current.stop(); }
            };
        });
    };

    var parallel = multi({
        getOutput: function () { return ([]); },
        getCount: function (subs) { return subs.length; },
        getFirst: function (subs) { return subs[0]; },
        mapApi: function (subs, methodName) { return function () {
            var args = [];
            for (var _i = 0; _i < arguments.length; _i++) {
                args[_i] = arguments[_i];
            }
            return subs.map(function (sub, i) {
                if (sub[methodName]) {
                    return Array.isArray(args[0])
                        ? sub[methodName](args[0][i])
                        : sub[methodName].apply(sub, args);
                }
            });
        }; },
        setProp: function (output, name, v) { return output[name] = v; },
        startActions: function (actions, starter) { return actions.map(function (action, i) { return starter(action, i); }); }
    });
    var parallel$1 = (function () {
        var actions = [];
        for (var _i = 0; _i < arguments.length; _i++) {
            actions[_i] = arguments[_i];
        }
        return parallel(actions);
    });

    var crossfade = function (a, b) {
        return action(function (observer) {
            var balance = 0;
            var fadable = parallel$1(a, b).start(__assign({}, observer, { update: function (_a) {
                    var va = _a[0], vb = _a[1];
                    observer.update(mix(va, vb, balance));
                } }));
            return {
                setBalance: function (v) { return (balance = v); },
                stop: function () { return fadable.stop(); }
            };
        });
    };

    var delay = function (timeToDelay) { return action(function (_a) {
        var complete = _a.complete;
        var timeout = setTimeout(complete, timeToDelay);
        return {
            stop: function () { return clearTimeout(timeout); }
        };
    }); };

    var merge = function () {
        var actions = [];
        for (var _i = 0; _i < arguments.length; _i++) {
            actions[_i] = arguments[_i];
        }
        return action(function (observer) {
            var subs = actions.map(function (thisAction) { return thisAction.start(observer); });
            return {
                stop: function () { return subs.forEach(function (sub) { return sub.stop(); }); }
            };
        });
    };

    var schedule = function (scheduler, schedulee) { return action(function (_a) {
        var update = _a.update, complete = _a.complete;
        var latest;
        var schedulerSub = scheduler.start({
            update: function () { return latest !== undefined && update(latest); },
            complete: complete
        });
        var scheduleeSub = schedulee.start({
            update: function (v) { return latest = v; },
            complete: complete
        });
        return {
            stop: function () {
                schedulerSub.stop();
                scheduleeSub.stop();
            }
        };
    }); };

    var stagger = function (actions, interval) {
        var intervalIsNumber = typeof interval === 'number';
        var actionsWithDelay = actions.map(function (a, i) {
            var timeToDelay = intervalIsNumber ? interval * i : interval(i);
            return chain(delay(timeToDelay), a);
        });
        return parallel$1.apply(void 0, actionsWithDelay);
    };

    var styler = function () {
        return invariant$2(false, 'styler has been removed from Popmotion in 9.0. Downgrade to 8.x or npm install stylefire');
    };

    exports.Action = Action;
    exports.ValueReaction = ValueReaction;
    exports.action = action;
    exports.chain = chain;
    exports.composite = composite;
    exports.crossfade = crossfade;
    exports.decay = vectorDecay;
    exports.delay = delay;
    exports.everyFrame = frame$2;
    exports.inertia = index;
    exports.keyframes = keyframes;
    exports.listen = listen;
    exports.merge = merge;
    exports.mouse = mouse;
    exports.multicast = multicast;
    exports.multitouch = multitouch;
    exports.parallel = parallel$1;
    exports.physics = vectorPhysics;
    exports.pointer = index$1;
    exports.schedule = schedule;
    exports.spring = vectorSpring;
    exports.stagger = stagger;
    exports.styler = styler;
    exports.timeline = timeline;
    exports.tween = tween;
    exports.value = value;

    Object.defineProperty(exports, '__esModule', { value: true });

}));

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